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Gaming in the Media Blog
Posted in News, fun & random, international by Latoya Peterson on Friday, February 29th, 2008 | No Comments » [Permalink]

Heroine Sheik - Sadism in Surgery Games (aka Blood and Guts FTW)

Surgery games, specifically the Trauma Center series for the Wii and DS, are based on the idea that it’s fun to save people. Sew them up, make them better, be happy. But the fact is, before we pseudo-surgeons can save people, we have to play around in their bloody insides. A new game from the wonderfully dark designers at Adult Swim underlines this sadistic fun. Their Trauma Center parody, Amateur Surgeon, features pizza delivery boy turned back-alley doctor Alan Probe, who’s taught the art of cutting up patients with various fast-food utensils by a former (actual) surgeon–one he has just run over with his van. Probe staples together his wounds, burns them shut with a lighter, then moves on to more gruesome and hilarious Operation-style challenges.

Tokyomango - Danish Geeks Throw Mario Party at Campus Bar

You have to see this one to believe it:

 Mario Party!

If they sell a Princess Peach Martini, I’m totally going.

Feminist Gamers - Michigan Libraries to Offer Video Games

As the M-I-L pointed out, libraries are about more than books: it’s about making sure that people in your community have access to content and services, and having a safe community space. Having a back room where kids can jam to Rock Band means that kids who can’t afford $150 on a video game (plus extra if they want a 2nd guitar) can still get together with friends and play it — in a space that’s safe and adult-supervised, at that.

Why this is controversial is beyond me. It’s not like the library is going to offer every game ever made, nor are they going to put the collected works of Jane Austen out by the curb to make way for the collected works of Namco-Bandai. And there is a point to waving the pure, cut cocaine in order to get people into your doors when you’re a library: once people are comfortable going into a library for one thing, they’ll start to use the library for other things, and that means patronage.


Posted in News, fun & random by Latoya Peterson on Tuesday, February 26th, 2008 | No Comments » [Permalink]

The Feminist Gamers blog is a must read for everyone who has ever picked up a controller.

Mighty Ponygirl and her squad routinely provide on point analysis to the quickie posts that populate current gaming blogs. Here are three of my current favorites:

Sony Proves the Existence of the Rare Female Gamer

Wow! Looks like the girl gamer is in fact a statistically quantifiable set of data, which appears to shock the commenters at Joystiq. I wonder how Sony can capitalize on this burgeoning number? I wonder how it was able to market a whole four to upwards of eight percent of its consoles to the sandwich- and baby-making class.

The comments on the post show that at least someone is thinking critically:

    1. Punning Pundit Says:
      I’ve got a friend. Her husband stays at home and raises the kids. They own a PS3. There are 3 people who use the console– 1 woman 1 girl, and 1 man. I’d bet that Sony counts that as 1 male user, 0 female. Because if I had to bet, I’d bet that hubby signed up for the PSN and gave his own demographic information.I wonder how often that sort of thing happens? How much data isn’t being captured by the survey?
    2. Mighty Ponygirl Says:
      I’m sure that’s exactly what’s happening.As our generation advances, we see that gaming is a “family” event, not just limited to one or two members of the household. Sony just hasn’t accounted for this in their data.

Housework and the Partnered Feminist Gamer

Ultimately, what it comes down to is: women’s housework is expected to come before leisure time, and men’s participation in housework is considered secondary to leisure time. Women’s leisure time is valued less than men’s.

I really bristle at the common “solutions” for the problem: The first, the “work strike” is unacceptable for a number of reasons. First of all, a messy/unclean house is hazardous. Dirty dishes left piling up encourage vermin and disease, and tripping over a pile of discarded crap in the middle of the night on your way to the bathroom is never fun. Oh, and, it’s passive-aggressive, and all it’s going to do is allow your anger to fester as you watch stuff pile up and your partner is zoned out in front of Assassin’s Creed. Not to mention, if “house work” also entails childrearing, then going on a work strike is basically neglect. The second solution is the “lowering of standards,” which again, is a problem. For the reason mentioned above: the cleaner a house is, generally, the safer it is. Also, I find it very patronizing that a woman is expected to lower her standards with nothing required of the partner. Having to actively ignore a problem because you’ve “lowered your standards” can be as much work (maybe even more) as just doing the chore yourself. Finally, a variation of the “work strike” is the Lysistrata gambit–or sex strike–not ‘allowing’ your partner to have sex with you until they start cleaning up is frankly so stupid I’m surprised when I ever hear it brought up (with the exception of being too exhausted from housework that you’re not in the mood). Apart from the fact that it assumes that women are the “gatekeepers” of sex, who have no initiative for it and can take no pleasure from it, it’s such a non-sequiter. It’s would be like going on a hunger strike because your partner didn’t fill up the car. There is no (nor should there be any) relationship between clean house and dirty sex. Trying to create one is just asking for trouble in the relationship.

And finally, my personal favorite…

“Shut Up and Play the Game” Isn’t a Dialog

Ms. Dean seems to be under the assumption that as long as she comports herself online in a “ladylike” way, she is entitled to respectful treatment from men, and goes out of her way to distance herself from those mean, scary feminists when she calls for women to be treated as equals in the game. What I think she fails to realize is that being a “Lady” (particularly a “Lady” as opposed to a “Feminist”) isn’t going to get you treated like an equal, it’s going to get you treated like a commodity. In fact, it’s been pretty-well documented that the recent push to encourage women to be “ladylike” is actually a movement set in motion by the antifeminists like Flannigan, Schlafley, and organizations like the CWA and IWF as a means of silencing women when they call for greater equality in their life. They do so by creating a false dichotomy between being a “woman” and being a “feminist.”

Respectful behavior should be rejoined with respectful behavior. Feminism does not, no matter what Ms. Dean has been instructed to think by the antifeminist paragons of “Ladyhood”, equate to shrill ball-busting killjoy out to spoil everyone’s fun. A feminist, Amanda may be surprised to learn, wants exactly the sort of thing she advocates in her article: women being treated as equals in the game in their own right, and not as masturbatory tools for anonymous males.

Read and enjoy.


Posted in Nintendo, Wii, fun & random by Latoya Peterson on Friday, October 12th, 2007 | No Comments » [Permalink]

Why am I salivating over this?

 Kotaku offered their take on the Wii Fit, mentioning:

Given our experience with WiiFit, it’s a lackluster product bordering on 99% marketing gimmick. So our guess is that the 300+ pounders among us will be better off going for a walk anyway. And besides, that Nike iPod integration is way more impressive than this whole WiiFit thing, and just about as fun (because it’s not really at all). And you won’t trip over the pea-sized device every time you walk in the room. Just our two cents.

Maybe it’s just my Pavlovian response to anything that goes with yoga, but the Wii fit looks like the hotness.  And it just might make people more active…or become another gaming add on that collects dust in the entertainment center.

Guess I’ll have to try it to see!


Posted in fun & random by Latoya Peterson on Tuesday, October 9th, 2007 | No Comments » [Permalink]

I’m loving the First Friday Drinking Game posted over on the Girl in the Machine blog.

This FFDG spotlights Resident Evil:

Pour the shots, pull up a chair, and follow these easy-to-remember rules:

1 drink for every zombie dog you encounter
2 drinks if zombie dog bursts through a window
1 drink whenever you’re cornered in a tight hallway
1 drink for shooting a zombie in the head when you “totally meant to”
2 drinks for shooting Ashley in the head by accident
2 drinks before facing the chainsaw guy in RE4 (you’ll need the liquid courage)
1 drink for every grating voice actor
2 drinks for: Jill Sandwich! (Why God? Why?)
1 drink every time the shitty controls of REs past lead you into the loving arms of a zombie
3 drinks for every Crimson Head you allow to manifest (shame on you)
1 drink every time Nemesis’s tentacle makes you feel really dirty
1 drink whenever you applaud the realism of limited space and curse it bitterly at the same time
1 drink every time you think it would be faster to just dig the lock out of a door with a spoon than hunt down all the items required to open it

And finally:
Finish your drink when you come to the sad realization that playing Jill over Chris is like selecting easy mode

Word.

Considering I am completely inept at survival horror games, I wonder exactly how much alcohol would end up on the floor if I tried this drinking game. I already scream and throw the controller whenever one of those evil little dog things jumps through a window. Holding a shot in one hand and a controller in the other seems like it would spell doom for my carpet…


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